Robert Hinrichsen, a graduate of Tribeca Flashpoint Media Arts Academy, is an accomplished 3D artist. Having worked on several different projects both personal and with NetherRealm Studios, he is efficient with many current content creation tools such as Maya, Zbrush, and Photoshop, . He is also proficient with many current methods of creating assets such as normal mapping, displacement mapping, Physically Based Rendering, and the traditional Phong rendering. With five years of industry video game development experience, Robert can efficiently create environments, vehicles, weapons, props, and many other art assets.